Our project entailed collaborating across disciplines, merging students from Computer Linguistics, Computer Science, and Media Informatics as a minor. We designed and developed a 2D computer game using Unity. The project progressed through phases of conceptualization, design, programming, testing, and deployment. Agile methodologies and version control systems facilitated efficient progress tracking and collaboration. Ultimately, we delivered a fully functional 2D game, enriched our learning through interdisciplinary engagement and engaged with the community through playtesting sessions.